My mum visited me last weekend from interstate, so I didn’t get much EQ time in.  With a lack of a story to tell, I thought I would do something which i freely admit to be a little bit geeky but very cool – a profile of Kilanna

Born around 12  months ago, she is based on my first pen and paper D&D toon.  The everquest Templar is the best approximation for the D&D fighter cleric.  On the day she was rolled, she joined the loyal guild Divine Chaos (Guk server).  When considering her tradeskill it was an easy choice.  As with any girl she enjoys her bling – so jeweler it was:)  As a Templar, the choice to worship the god Tunare was a very easy one.

With a great love of questing, she moved steadily through Antonica, Thundering Steppes, and Enchanted lands.  As a Templar with fairly reduce opportunities for grouping she has moved much more slowly through Zek, Feerrott, and SS.  Currently she is enjoying adventuring in MajDul, SS and PoF.

Several months ago, she heard about Kelethin and visited the beautiful city among the trees.  She was so enchanted with what she saw that she had to move there. 

Just recently, with a thirst to explore some of the more challenging adventuring instances with her fellow explorers, she has joined the brave band of adventurers in the guild of Pax Fatalis.  A guild of very welcoming folks who adventure in my own time zone, I look forward to some fun times ahead..

Ok so now is the bit where i hope to ask for some helpful and personal advice from those folks who have played a Templar before.  The character rocks, but the player freely admitts she is not one of those types who is good at working out how to get the best out of her toon by herself.

I have read as many opinions as I can find, including the official forum to try and maximise her abilities and enjoy playing her without too much frustration.  Plenty of people (including myself at times) bemoan the lack of DPS of the templar class and how much we suck solo.  But hey we are kick ass healers – so damage and DPS is just not our thing:) 

On the other hand, I have seen quite a few opinions that we are a great class for solo adventuring.   I have seen it said that I should be able to take on con green heroic^^^, but right now they eat me for breakfast and spit me back out.  This has meant that she just has not adventured in many zones at all.

Right now she wears a full set of mastercrafted vanguard plate,  a full set of (not mastercrafted) jewelery to improve (Wis Int Agi), offensive spells at master, healing spells at Adept I or III, and a choice of weapons (one handed hammer, 2 handed hammer or wand not mastercrafted) to see if there was any differences.  Given that physical damage is not much of the damage that a Templar would do, I understand that the focus on improving Int to increase spell damage is more important than your melee weapon.

Generally she will hit with stun, cast her “mark of” spells to debuff, use her master smite ability if it is an applicable class of mob, and then use heroic opportunities with her 2 smite spells.  She will then add on her symbol of corruption and 2 other dps spells for damage.  In between she will use her heal over time and involuntary curate spell to help keep her alive, reserving her wards and instant heals for real emergencies.

For her aa points, she has first completed the Wis tree that came with KoS and is now working the smite tree that rolled with EoF.

So, are there any other suggestions that experienced Templars would make? Or is it just a simple fact that Templar just have to be conservative regarding which combats they choose?